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187WEB NATASHA technical blueprint — coordinate grid map of the mascot geometry

187HERO skill

187HERO — Immersive 3D hero systems.

Designs full-screen WebGL/R3F heroes with parallax layers and clear CTAs, plus a realistic performance budget.

Hero lab

8 live hero systems

Every 187HERO pattern as a real, interactive demo — SVG mascots, a canvas endless-runner you can actually play, and the WebGL-flavoured cursor/transition effects rebuilt on canvas for cross-device resilience. Each labelled with its /187… command; all honour prefers-reduced-motion.

Immersive & interactive5

The first-impression set — a playable canvas mini-game, a volumetric fog cursor, holographic deconstruction, and a GLSL-style dissolve.

Click
0

404 Distractor Game

/187minigame

A canvas endless-runner (rAF game loop) — it plays itself, but tap or press Space to take the controls and jump.

Hover

Volumetric Fog Cursor

/187volumefog

Light rays and a glowing orb follow the pointer through additive fog — the FogExp2 + cone-mesh cursor, in 2D.

Hover

Holographic Deconstruction

/187holointeract

An image sampled onto a point grid; the pointer displaces and scatters nearby points — the 100×100 PlaneGeometry, in canvas.

Live

GLSL Disintegration

/187shaderwipe

A cell-dissolve page transition — the WebGL shader's per-fragment threshold, ported to a canvas grid that assembles and scatters.

Live
187WEB

Hero-to-Header Nav

/187centernav

On scroll the wordmark scales and travels from hero-centre to its docked header-top-left position.

Splash & mascot3

Loaders and brand-mascot moments — a walking splash loader, a morphing logo intro, and a pointer-tracking mascot face.

Hover

Mascot Face Tracker

/187mascotface

SVG pupils track the pointer (clamped), the head tilts toward it, and a blink timeline fires every few seconds.

Live

Mascot Splash Loader

/187willemloader

A walking mascot whose stride maps to load progress; the bar fills, then the loader fades out.

Live
187

Morphing Logo Splash

/187logoload

A logo mark scales up and settles with a MorphSVG shape shift and power4 ease before the splash clears.

Triggers

How to invoke 187HERO

Trigger
/187hero
187HERO
hero
hero scene
immersive hero
webgl background
full screen 3d
hero three.js
landing hero 3d

Use cases

When to route to 187HERO

Build a WebGL/R3F hero background

Add parallax or depth layers to a hero

Link the hero to a scroll CTA or transition

Ship a static or reduced-motion hero fallback

Output contract

What 187HERO delivers

  1. 1Hero scene spec
  2. 2Layer stack (background, mid, foreground, CTA)
  3. 3Scroll / link integration plan
  4. 4Performance budget
  5. 5Next actions

Routing

When to hand off to another skill

Route toWhen
187MODELthe hero features a 3D product or model
187SCROLLthe hero transitions into a scroll narrative
187ACCESS+the hero has motion, auto-play, or contrast concerns

Templates

Artifacts 187HERO produces

TemplateWhen to use
hero-scene-spec.mdA full-screen immersive hero
hero-performance-budget.mdDefining hero load and runtime limits